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This page was last updated: June 3, 2011
Fireteam Rogue Montage -- 1995 Accolade
  Producer at Accolade John Skeel had seen my work in the local Science Fiction Con Art Shows and hired me as a contractor on this project. Betty Cunningham came on as Art Director and we worked together with a great team for nearly two years to complete this game and the whole universe around it, including a comic book. Unfortunately the target market was for the Sega Genisis and SuperNintendo and the company felt it could not make enough money marketing the game so it was cancelled at completion.
Betty designed the characters used here, but I rendered them. I designed and drew all other elements depicted here, including the logo and "Spikey-Bits".  In the game itself I designed the equipment, builtt  tile-based play levels. and created numerous sprite animations - including the Dragon boss for the Flight Sim "Wing" level, below ( here presented at actual game size!!)
© Accolade, 1995
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