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Stu Shepherd Art
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or  ©2006 Stu Shepherd
This page was last updated: June 3, 2011
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To take a tour of my Virtual Worlds portfolio, click the NEXT PAGE/PREVIOUS PAGE buttons. Below is a quick overview of major projects included in this portfolio.
"Passport Worlds"
Communities.com - 2000-2001

Work Includes:
Art Directed 6 artists and several contractors, interfacing with 3 Producers and Marketing VPs to create the look of a new online graphical chat world. 56 pieces of “room" art with full animation and 250 Avatar images were delivered in two months by the team. Directed the asset creation and pushed most of the creative integration - including sound effects and web-based content.

Tools Used:
Photoshop, Illustrator, 3D Studio Max 4, GIF Animator, HTML editor, Wav editor.
Passport Worlds
© Communities.com 2000
© Communities.com 1999
ThePalace and ThePalace Viewer
"ThePalace" and TPV (The Palace for web pages)
Communities.com - 1998-2000

Work Includes:
Created Room Art, Navigational UI, Avatars, animation, sound and scripting (in Iptscrae, ThePalace's native language) for ThePalace sites including clients such as MXG, WWF, CBS, Garbage, Oxygen. As a member of Communities team, represented the company within the Palace community. Revised the Practice Palace (new user orientation area), helped create the Palace Portal, then screened for content, created advertising art and wrote descriptions for all “Featured Palace” links for the entire time of its existence, recruiting private sites for Featuring on CC's web site (leading to 1.5 million click-throughs).

Tools Used:
Photoshop, 3D Studio Max 4, GIF Animator, HTML editor, Wav editor.
© Communities.com 1998
Microcosm and EC Habitats
"Microcosm" and "EC Habitats"
Electric Communities/Communities.com - 1996-1998

Work Includes:
Interface with the contracting firm "Lightsource" ( Frank Scirocco and Gary Winnick) to develop the look for "Microcosm". Built single screen and scrolling regions to work out full-motion customizable 2d frame-based avatars. Contributed to core design meetings concerning UI issues and Community issues in on-line worlds. "Microcosm" evolved into "Habitats", a 3D VRML world format. Created half of the test world in low poly modeling utilizing multiple fixed-camera locations per-region. Created 2d billboard animations with their scripting, helped test and demo the product. Used a variety of software, from programming to instant messaging and proprietary.

Tools Used:
Photoshop, 3D Studio Max 3.1
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